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Goblin Gold Mine

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Devlog

  • UI is hard guys...
    December 22, 2018 by FFS#Menu, #UI, #Options, #Quit
    Mad props to whomever programs UI in Unity... Also, mad props to whoever can say "mad props" without sounding like a total arse. This update doesn't really have any bug fixes in it, I looked at my l... Continue reading
  • Beta update 0.3 now LIVE!
    December 04, 2018 by FFS#Update, #swoosh noises, #player limit, #Arrows, #Goblins, #ICallHimGobboAndHesMyFriend
    Wow this game has progressed quickly... A little while ago it was a buggy mess, now it's a pretty buggy mess (jk). A lot of the bugs have been creased out, particularly the two known bugs mentioned in... Continue reading
  • The original Beta is now free to play!
    December 03, 2018 by FFS#Free, #Promotion
    Remember when games were buggy for no reason? When you hosted a game, and you could look up and down, but your friends couldn't? That wonderful time when the mine wasn't a mine, but was above ground?... Continue reading
  • The Mine is now Underground!
    November 28, 2018 by FFS
    Wow, it's been a while since I worked on anything majorly "game" related. Let's start with the obvious: Bug Fixes Client computers can now aim up and down (Yay!) General fixes to player movement and... Continue reading
  • Welcome to the Mine!
    July 01, 2018 by FFS
    Welcome to the Mine! So recently I was called into my Boss' office with a couple of students and we had a very long meeting all about how the children at school were using the internet and their compu... Continue reading
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