UI is hard guys...
Mad props to whomever programs UI in Unity... Also, mad props to whoever can say "mad props" without sounding like a total arse.
This update doesn't really have any bug fixes in it, I looked at my lovely spreadsheet full of bugs, features, and everything in between that need to be added and said to myself "Screw it, just do up a semi-decent looking menu.
Welp, I tried.
As is probably glaringly obvious, I'm not a UI designer. I need more practice if I'm ever going to pull that off. But, at the least, I have a fully functioning menu that pauses mouse look when opened.
I've also implemented sub-menus for quitting and for options, mainly so that you don't hit the wrong button and immediately quit, but also to hide the options a little more.
Options....
options...
options..
I knew I forgot to add something!
In all seriousness though, the options menu is just a placeholder until I figure out what I actually need in an options menu, my thoughts are just to stick some basic volume controls in there.
Finally, with Unity announcing that they're completely shaking up how multiplayer works... I may have to abandon this project prematurely. Hard to say just yet, we'll see how we go.
Files
Get Goblin Gold Mine
Goblin Gold Mine
Battle with your friends to see who can collect 5 gold pieces first!
Status | In development |
Author | FFS |
Genre | Shooter |
Tags | 3D, Archery, Fantasy, FPS, jumping, Local multiplayer, Medieval, Multiplayer, PvP, Unity |
Languages | English |
More posts
- Beta update 0.3 now LIVE!Dec 04, 2018
- The original Beta is now free to play!Dec 03, 2018
- The Mine is now Underground!Nov 28, 2018
- Welcome to the Mine!Jul 01, 2018
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